

he relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 yearsold) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents. Furthermore, sex differences in this relationship are only present during this time. Longitudinal analyses of 17,409 participants (10–21 years old) suggest distinct developmental windows of sensitivity to social media in adolescence, when higher estimated social media use predicts a decrease in life satisfaction ratings one year later (and vice-vers a: lower estimated social media use predicts an increase in life satisfaction ratings). These windows occur at different ages formales (14–15 and 19 years old) and females (11–13 and 19 years old). Decreases in life satisfaction ratings also predicted subsequent increases in estimated social media use,however, these were not associated with age or sex.
Read the full article on Nature Communications.

Video games have become so good, and provide such a sensory smorgasbord of action and colour, that children are becoming dangerously addicted. They’re playing for days on end, to the exclusion of everything else in their lives, including school, friends and family.
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The suffering of people who are addicted to gaming and social media, the struggle of their families, and the need for screening, prevention, early intervention and treatment are highlighted in this interview with Dr Daniela Vecchio on Reuters.
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Dr Anna Lembke is Professor of Psychiatry at Stanford University School of Medicine and chief of the Stanford Addiction Medicine Dual Diagnosis Clinic. She is the author of bestselling books such as, ‘Dopamine Nation: Finding Balance in the Age of Indulgence’.
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